//
//  particleLayer.cpp
//  icecreamConeShop
//
//  Created by luotianqiang1 on 16/7/21.
//
//

#include "particleLayer.h"
REGIST_SECENE(particleLayer)
bool particleLayer::init(){
    if(BaseStepLayer::init()) {
        _operate = StudioLayer::create("particleLayer.csb");
        addChild(_operate);
        _operate->playNodeSound("particle");
        return true;
    }
    return false;
}

void particleLayer::touchEnd(ui::Widget* widget){
    
}

void particleLayer::onEnterTransitionDidFinish(){
    BaseStepLayer::onEnterTransitionDidFinish();
}